Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
It doesn't destroy anything, so it's kinda sorta less effective than Demolition Field, but is also more inherently card advantageous than Volatile Fault
Arthur - King Victorious steps up to the task admirably, depicting Arthur as seen in The Sword in the Stone with a scroll in one hand and the gleaming sword in the other
Rating: 2/5 And that wraps it up for the Amber cards in Into the Inklands
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You can summon Chocobo tokens with effects like Sidequest: Raise A Chocobo, Chocobo Racetrack, and Gysahl Greens