Beyond that, if your board is littered with a lot of blue pips after playing cards such as Future Sight, Arcanis the Omnipotent, Azami, Lady of Scrolls or any other cards with blue in their casting cost which, if youre playing Wizards, will likely be most of them then the ability to win the game on the spot becomes even easier, making this tricky little Merfolk an unassuming yet powerhouse threat for Wizards
And you can stave off a problem creature by getting Duggans power high enough to deal twice his power to it
Also in white, and found in the Silverquill Influence precon, you'll get Replenish, which can bring all enchantments back from the graveyard to set up a big late-game finish if you can keep Eiganjo Dynastorian around
Voltron commanders are frequently outfitted defensive apparel (Swiftfoot Boots, Robe of Stars, Champion's Helm) to keep safe from removal, but we also include Instant-speed (Sejiri Shelter // Sejiri Glacier, Slip Out the Back, Shelter) and creature-based (Koll, the Forgemaster, Selfless Samurai) backups for added insurance
In blue, I had this card: Unstable Mutation was a flavorful little card from Arabian Nights that let you pump up your creature at the long-term cost of it slowly weakening and dying
So do not take any of this as investment advice , please