While this is slow in the modern game, Infernity Avenger is still rather useful, as you can trigger it on your turn by crashing a Monster into the opponent
Blue aggressive decks will usually be running equipment anyway just to make up for below average power and toughness monsters.This is more so the case as Trinket Mage and Grand Architect have good synergy with equipment making this a good card to use too
Chea pulls an Outlaws of Thunder Junction and gives a handful of creatures an umbrella kindredship
Indeed, those playing these unofficial simulators admitted that, were they ever to disappear, their likelihood of continuing to play and invest in the TCG would diminish
Red removal spells such as Lunge and Shock Troops were turns too late to keep the Bouncer offline, and so a smart player could basically keep his Bouncer around indefinitely, use it to dominate the board, and ride it straight to victory
Modern Domain Aggro Market Price:$822.05 Maindeck, 60 cards Sortsort deckCreature (16) 4Ragavan, Nimble Pilferer 4Scion of Draco 4Territorial Kavu 4Wild Nacatl Sorcery (4) 4Tribal Flames Instant (8) 4Lightning Bolt 4Stubborn Denial Enchantment (4) 4Leyline Binding Land (21) 1Breeding Pool 4Flooded Strand 1Forest 1Overgrown Tomb 1Plains 1Sacred Foundry 1Savai Triome 1Steam Vents 1Temple Garden 4Windswept Heath 4Wooded Foothills 1Zagoth Triome Battle (7) 3Invasion of Azgol 4Invasion of Tarkir Sideboard (15) 2Flusterstorm 2Hidetsugu Consumes All 1Jegantha, the Wellspring 1Omnath, Locus of Creation 2Rest in Peace 3Teferi, Time Raveler 4Wear // Tear// Invasion of Tarkir is already seeing some play in constructed formats