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A 0/0 for three mana and X, Gyrus enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it
That seems good, but the floor is so low that you often wont want to run it at all
This lets you instantly remove a threat (or one of your own cards) at the cost (or benefit) of life gain
Cool card, and something that I can see someone wanting to build around in EDH
A six-drop without any enter-the-battlefield abilities or protection just isnt ideal, even if it can close out games sometimes